The Web Comic Experiment

When I first started doing a weekly web comic I wanted to experiment with the format, so I decided to start with one idea or gag and build off that and making the rest up as I went along. Rather than choosing to write the entire piece ahead of time I decided to create an entirely improvised comic. Each week I would put up a single page and with that page I would try to construct a stand-alone gag. I did this so that people would be inclined to visit my site more often, rather than having a person waiting for several weeks to get larger chunk of a story from me and while in the meantime possibly forgetting about my site. In addition to having the pages act as standalone gags I also wanted them to seamlessly advance the narrative, because my hopes were to produce a mini-comic after its completion. My first attempt at working this way was a big failure, because I tried to improvise too many things at once and causing me to quickly lose focus. The problems that occurred because of my lack of planning there where inconsistent character design, personality and, awkward pacing (among other problems).

With my second attempt I was able to refine it more and correct the problems I ran into. Because I had developed and enjoyed two of the characters through my previous attempt I decided to continue using them. To fix my pacing by using a six-panel grid, this standardized page format allowed me to fall into a groove much more easily. I also took out the gag per page rule because that made the story a tedious read, the story was constantly disturbed by gags throwing the readers attention and my focus. Instead I tried to make the pages standalone as much as possible.

After this piece I began to realize that pacing and character development tend to be the most important things in my comics. I realized that my strong suit is not necessarily a gag strip because my stories are narrative driven. After the completion of this piece I realized that there were really no firm rules of pacing that I work by because most of my choices are fairly intuitive. But since then I have worked quite a bit on the pacing of my stories trying to capture a realistic sense of time.

Back / Next