Thesis is the Enemy


About three years ago when I first started to create comics I became quite obsessed with the drawing half of the medium. Not working on the meaning or the story but working on the aesthetic and mechanical aspects of the drawn page. Fueled by Scott McCloud's "Understanding Comics" a fondness for the artwork of Dan Clowes, I unleashed the biggest piece of crap the world has ever seen. At least I would have... if I had ever finished it.

 
 

After five months of working on it I ended up with eight and a half pages of over worked art with a nonexistent story before finally I decide to set it aside for good. For a time I tried to start painting again, but it wasn't work that was motivating or interesting me. I eventually got sick of that and started to do little badly drawn comics most that were drawn within a few minutes. And through this I could say things that had been building up inside of me for a while. Shortly after this time I discovered a magazine called The Comics Journal in the bargain bin of a local comic shop, in it was an interview with James Kochalka an artist that at the time I was only faintly aware of. And in that interview he talked about a couple of letters that he had written to the Comics Journal that had caused some rumblings among some cartoonists.

I have included these letters entitled "Craft is the Enemy" and "Craft is Not a Friend" To provide a frame of reference for how I interpreted it. Like I said previously I started to draw much quicker as a result I started to get more of my thoughts out. Reading these letters in the midst of this discovery, felt like a giant nod of approval, that what I was doing was valid. I really felt that it discusses about how new cartoonists often get bogged down creating well-crafted artwork. Therefore, they develop their skills as a cartoonist more slowly, never developing a work of quality because they only concentrate on one aspect of cartooning. James told readers to draw the way that they do now. Don't concentrate on drawing alone but strive for a balance of concentration between the two aspects of comics, and in doing so you will develop your own unique voice.
This essay had a profound effect on me because it kind pointed out some of the faults that had developed in my previous work. As a result I started to concentrate less on my artwork, my thought being that if I just did my comics eventually the artwork would get better as long as I kept at it, because, honestly it couldn't get worse. Instead I tried to reach this middle ground between art and writing, and just drawing to make a comic as opposed to drawing to make a nice drawing.

Since the time that I first read these letters I formed a set of rules based in part on the three principals of the Arts and Crafts Movement. The first of these principles is "Unity of Art" (Crawford 1) people involved with the arts and crafts movement wanted to remove the pecking order that existed in the arts. This referred to art forms such as sculpture and painting being held in higher regard than more decorative or illustrative arts. Extending this principal to include comics into the list of art forms that deserve more respect is the first obvious thing that I thought of. But taking the idea of "Unity of Art" further I believe this principle can be modified to remove the pecking order of drawing aspect of comics versus the writing. Not developing a concentration of one or the other independently, but concentrating creating a comic as a whole.

The second principle of the arts and crafts movement is "Joy in Labor" (Crawford 1). Joy in labor is exactly that, having joy in what you do. Comics in particular this is an extremely important factor because as a cartoonist there just isn't a large enough paying market. If you are a cartoonist and it is because you enjoy creating comics you are good to go, if you are in it because of the money then you're setting yourself for disappointment. But this idea is easily come by and obvious to people who are serious about becoming a cartoonist. "Joy in Labor" In the context of Kochalka's letter can be equated with creating a great comic, creating something that you are proud of and that may garner respect of your peers. My interpretation of Kochalka's letters is that he wants a cartoonist not to obsess about the drawing, because you can easily become a slave to it. If you are a slave to your drawing ability and you allow your abilities as a drawer get in the way of your responsibilities as a cartoonist, you have already deprived yourself of the ability to create a truly great comic.

 

Craft is the Enemy
James Kochalka
Burlington, Vermont

I'm not exactly sure why I am writing this letter, but I've been Reading TCJ #188 for a couple hours now and my mind has just been racing and blood pounding. My Excitement with the power and possibilities of comics mixed the fear of a royally screwed-up marketplace... well lets just say I've got a weird shaky adrenaline rush.

I just felt suddenly like I had to write and say craft is the enemy! You could labor your whole life perfecting your "craft," struggling to draw better, hoping one day to have the skills to produce a truly great comic... If this is how you are thinking you will never produce this great comic, this powerful work of art, that you dream of. There's nothing wrong in trying to draw well, but that is not of primary importance.

What every creator should do, must do, is use the skills they have right now. A great masterpiece is within reach if only your power is strong enough (just like Green Lantern.) Just look within yourself and say what you have to say.

Cezanne and Jackson Pollock (and many other great painters) were horrible draftsmen! It was only through there sheer power to be great that they were great. The fire they had inside eclipsed their lack of technical skill. Although they started out shaky and even laughable, they went on to create staggering works of art.

This letter is not for the established creators... they're hopeless. This is for the young bucks and does... let's kick some fucking ass!

 

 

 

Craft isn't a Friend
James Kochalka
Burlington, Vermont

Ok I will say it again in a different way for the idiots who couldn't understand me the first time.

When you are shooting for immortality, anything less than a stunning achievement is a failure. Creating a powerful work of art is like running and leaping across a chasm. It takes all of your strength and you'll be dashed on the rocks and fall to your death.
Being a craftsman is like sitting in your woodshop all day carefully building a chair and when you are done you sit on it. Are comic's craft? Well, certainly any cartoonist you are libel to meet will tell you "yes." And that's a big problem. Craft is boring. Ever been to a crafts fair. Not unlike a comics convention. Craft sucks.

When a cartoonist sits down to draw, and their goal is to draw well, they are doomed to failure. No matter how much they practice the best they can hope for is to become a polished hack aping their preconceived ideal of "good comics," to become a mere hollow shell of the cartoonists who came before.
For one reason, there is no objective "good" in art. Someone could conceivably think Spawn is well drawn and think Peanuts is poorly drawn (although that sounds insane to me). So if you are trying to draw well what you are shooting for is illusory. There is, objectively, no such thing.

However, if you are burning up inside with the need to express yourself, if there's something you desperately need to say, when you sit down at the drawing table you think "how am I going to say this? How am I going to express myself so that people will understand?" The art will be slave to the content. Either the artist expresses the meaning, emotion, and power of their vision or they do not. The comic succeeds or fails on these terms. The notion of quality is meaningless.

 


The third principle of the arts and crafts movement, which is "Design Reform", essentially says make designs better (Crawford 1). As in comics, the arts and crafts movement sought to move away from assembly line products and have products and designs be created by one person. This was done for a number of other reasons but the main was to retain and nurture a person's unique vision and quality of their work. Although that quality may be lacking at first, the followers of the arts and crafts movement believed that a craftsmen, through the repetition of constantly creating new products, would eventually lead them to a natural improvement in quality (Crawford 1). In Kochalka's "Craft is the Enemy" it can be inferred that someone who concentrates on developing their drawing abilities will not help them grow as a cartoonist. Only by concentrating on creating a finished comic will a person learn to make a better comic. By doing this a cartoonist will be put into a position that will allow them to grow more effectively as an cartoonist simply through the act of constantly creating.

There are some people that could see some problems with ideas and rules I formed around Kochalka's letter and the principles of the arts and crafts movement. Mainly, this can easily be seen as an excuse to draw badly. But as a clarification I wanted to emphasize that Kochalka's letter doesn't want a cartoonist to spend their time perfecting their drawing ability, but spending their time perfecting their cartooning ability. I believe that creating comics and drawing are two completely different acts, based simply upon the fact that a comic is meant to be read, while drawings are meant to be observed. And whether you are perfecting a high level of craft or simply not evolving your craft you are failing to meet the criteria of the third principle set forth. As Kochalka said he wants a person to use the abilities they have now, and eventually these abilities will grow.

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